name=English
code=en

# =========================
# Common
# =========================
ui.common.save=Save
ui.common.cancel=Cancel
ui.common.ok=OK
ui.common.yes=Yes
ui.common.no=No
ui.common.on=ON
ui.common.off=OFF
ui.common.up=Up
ui.common.down=Down
ui.common.delete=Delete
ui.common.close=Close
ui.common.revert=Discard changes

ui.graphic.title=Graphic settings
ui.graphic.field.empty=(none)
ui.graphic.btn.open=Open
ui.graphic.btn.configure=Configure
ui.graphic.btn.clear=Clear
ui.graphic.placement=Placement
ui.graphic.file.title=Choose PNG file
ui.graphic.crop.title=Crop region
ui.graphic.crop_hint=Drag or resize
ui.graphic.window_preview=In window preview
ui.graphic.placement.exact=exact
ui.graphic.placement.tl=top left
ui.graphic.placement.tc=top center
ui.graphic.placement.tr=top right
ui.graphic.placement.ml=middle left
ui.graphic.placement.c=center
ui.graphic.placement.mr=middle right
ui.graphic.placement.bl=bottom left
ui.graphic.placement.bc=bottom center
ui.graphic.placement.br=bottom right
ui.graphic.placement.tile=tile
ui.graphic.placement.fit=fit to zone
ui.graphic.placement.fit_aspect=fit keep aspect
ui.graphic.tile.repeat=repeat
ui.graphic.tile.mirror=mirror

# =========================
# Context menu (text fields)
# =========================
ui.ctx.cut=Cut
ui.ctx.copy=Copy
ui.ctx.paste=Paste
ui.ctx.select_all=Select all

# =========================
# Color picker
# =========================
ui.color_picker.presets=Standard colors
ui.color_picker.used=Used colors
ui.color_picker.clear=Clear

# =========================
# Interface editor toolbar
# =========================
ui.editor.title=Interface editor
ui.editor.toolbar.save=Save
ui.editor.toolbar.save_as=Save as...
ui.editor.toolbar.load=Load
ui.editor.toolbar.windows=Windows
ui.editor.toolbar.to_menu=To menu
ui.editor.toolbar.lang_ru=RU
ui.editor.toolbar.lang_en=EN
ui.editor.toolbar.ui_lang_ru=UI RU
ui.editor.toolbar.ui_lang_en=UI EN
ui.editor.toolbar.content_lang_ru=TXT RU
ui.editor.toolbar.content_lang_en=TXT EN

# =========================
# Interface editor window list
# =========================
ui.editor.windows.title=Windows
ui.editor.windows.up=Up
ui.editor.windows.down=Down
ui.editor.windows.show=Show
ui.editor.windows.hide=Hide
ui.editor.windows.hide_all=Hide all
ui.editor.windows.add=Add
ui.editor.windows.copy=+Copy
ui.editor.windows.archive=Archive
ui.editor.windows.unarchive=Unarchive
ui.editor.windows.delete=Delete

# =========================
# Interface editor settings panel
# =========================
ui.editor.settings.new_window=New window
ui.editor.settings.window_settings=Window settings
ui.editor.settings.tab.main=Main
ui.editor.settings.tab.zones=Active zones
ui.editor.settings.preview_text=Show text
ui.editor.settings.preview_gfx=Show graphics
ui.editor.settings.preview_archived=Show archived
ui.editor.settings.preview_borders=Borders

# =========================
# Interface editor translation dialog
# =========================
ui.editor.translation.title=Translations
ui.editor.translation.button=TR

# =========================
# Interface editor dialogs and errors
# =========================
ui.editor.dialogs.load_interface.title=Load interface
ui.editor.dialogs.delete_window.title=Delete window?
ui.editor.dialogs.create_window.title=Create new window
ui.editor.dialogs.unsaved.title=There are unsaved changes
ui.editor.dialogs.unsaved.resume=Return to editing
ui.editor.dialogs.save_as.hint=Save as (type name, Enter):
ui.editor.errors.write_profile_failed=failed to write interface profile (.ui)
ui.editor.errors.system_name_format=system_name: only a-z, 0-9, _
ui.editor.errors.system_name_used=system_name already used

# =========================
# Interface editor field captions
# =========================
ui.editor.fields.system_name=system_name
ui.editor.fields.display_name=display_name
ui.editor.fields.width=width
ui.editor.fields.height=height

# =========================
# Interface editor zones/preview
# =========================
ui.editor.preview.gfx=GFX
ui.editor.zones.auto_create_close=create btn_close automatically
ui.editor.zones.add=+ Add
ui.editor.zones.add_variant=+ variant
ui.editor.zones.select_hint=Select a zone

# =========================
# Interface editor settings fields
# =========================
ui.editor.settings.field.system_name=1. system_name
ui.editor.settings.field.display_name=2. display_name
ui.editor.settings.field.type=3. type
ui.editor.settings.field.reopen=3a. reopen
ui.editor.settings.field.max_copies=3b. max_copies
ui.editor.settings.field.preview_item=3c. preview_item
ui.editor.settings.field.preview_rarity=3d. preview_rarity
ui.editor.settings.field.modal=4. modal
ui.editor.settings.field.transparent=5. transparent
ui.editor.settings.field.bg_color=5a. bg_color
ui.editor.settings.field.graphic=5c. graphic
ui.editor.settings.field.show_borders=5b. show_borders
ui.editor.settings.field.chat_access=6. chat_access
ui.editor.settings.field.game_access=7. game_access
ui.editor.settings.field.draggable=8. draggable
ui.editor.settings.field.resizable=9. resizable
ui.editor.settings.field.remember_pos=10. remember_pos
ui.editor.settings.field.placement=11. placement
ui.editor.settings.field.rel_full_window=12. rel. full window
ui.editor.settings.field.fixed_x=13. fixed_x
ui.editor.settings.field.fixed_y=14. fixed_y
ui.editor.settings.field.order=15. order
ui.editor.settings.field.archived=16. archived
ui.editor.settings.field.interface_default=17. interface_default
ui.editor.settings.field.window_open_command=18. open command
ui.editor.settings.field.hotkey_policy=19. hotkey_policy
ui.editor.settings.field.default_hotkey=20. default_hotkey

# =========================
# Interface editor zones fields
# =========================
ui.editor.zones.field.system_name=system_name
ui.editor.zones.field.display_name=display_name
ui.editor.zones.field.archived=archived
ui.editor.zones.field.kind=kind
ui.editor.zones.field.show_borders=show_borders
ui.editor.zones.field.state=state
ui.editor.zones.field.entity_id=entity_id
ui.editor.zones.field.entity_max_id=entity_max_id
ui.editor.zones.field.label=label
ui.editor.zones.field.max_chars=max_chars
ui.editor.zones.field.text_scroll=text_scroll
ui.editor.zones.field.show_durability=show_durability
ui.editor.zones.field.show_description=show_description
ui.editor.zones.field.save_state=save_state
ui.editor.zones.field.font_id=font_id
ui.editor.zones.field.align=align
ui.editor.zones.field.sprite_kind=sprite_kind
ui.editor.zones.field.color_from_rarity=color_from_rarity
ui.editor.zones.field.x=x
ui.editor.zones.field.y=y
ui.editor.zones.field.w=w
ui.editor.zones.field.h=h
ui.editor.zones.field.linked_zone=linked_zone
ui.editor.zones.field.graphic=graphic
ui.editor.zones.field.bg_color=bg_color
ui.editor.zones.field.inventory_cols=inventory_cols (3/5/6)
ui.editor.zones.field.grid_columns=columns
ui.editor.zones.field.grid_rows=rows
ui.editor.zones.field.inventory_rows=inventory_rows
ui.editor.zones.field.button_on_off_group=group
ui.editor.zones.field.wear_slot=wear_slot (ONMAN)
ui.editor.zones.field.fill_color=fill_color
ui.editor.zones.field.depend_of_entity=depend_of_entity
ui.editor.zones.field.depend_of_button_on_off=depend_of_button_on_off
ui.editor.zones.field.interactive=interactive
ui.editor.zones.field.click=click
ui.editor.zones.field.mods=mods
ui.editor.zones.field.open_window=open_window
ui.editor.zones.field.client_cmd=client_cmd
ui.editor.zones.field.action=action
ui.editor.zones.field.close_after=close_after
ui.editor.zones.field.repeat_hold=repeat_hold
ui.editor.zones.field.hotkey=hotkey
ui.editor.zones.field.revert_title_visuals=Restore defaults

# =========================
# Reference picker
# =========================
ui.ref_picker.title.preview_item=Select item (preview)
ui.ref_picker.title.window=Select window
ui.ref_picker.title.client_cmd=Select client command
ui.ref_picker.title.entity=Select state binding
ui.ref_picker.title.entity_max=Select progress max value
ui.ref_picker.title.depend_entity=DependOfEntity
ui.ref_picker.title.window_open_command=Window open command
ui.ref_picker.title.zone_kind=Zone kind
ui.ref_picker.col.wire_id=wire_id
ui.ref_picker.col.std_id=std_id
ui.ref_picker.col.name=name
ui.ref_picker.col.game_id=game_id
ui.ref_picker.col.system_name=system_name
ui.ref_picker.col.display_name=display_name
ui.ref_picker.col.id=id
ui.ref_picker.col.title=title
ui.ref_picker.col.code=code
ui.ref_picker.col.description=description
ui.ref_picker.filter.contains=contains
ui.ref_picker.filter.starts_with=starts with
ui.ref_picker.empty.no_rows=No rows
ui.ref_picker.empty.no_matches=No matches

# =========================
# Item param text labels
# =========================
item_param.require_profession=Required profession:
item_param.require_level=Required level:
item_param.required_skills=Required skills:

# =========================
# =========================

# =========================
# =========================

# =========================
# Entity names
# =========================
entity.Account.CharacterList=Character List
entity.Account.Name=Name
entity.Account.Password=Password
entity.Bag.Container=Container
entity.Bag.LoadFromStrSlot=Load From Str Slot
entity.Bag.VisibleCount=Visible Count
entity.Character.Direction=Direction
entity.Character.Effect=Effect
entity.Character.Guild=Guild
entity.Character.Hhmode=Hhmode
entity.Character.Hp=HP
entity.reconnect_cnt=Reconnect attempts on disconnect
entity.Character.Id=Id
entity.Character.MaxHp=Max Hp
entity.Character.Name=Name
entity.Character.Paralyze=Paralyze
entity.Character.Particle=Particle
entity.Character.Pk=Pk
entity.Character.Race=Race
entity.Character.Sex=Sex
entity.Character.Step=Step
entity.Character.TileX=Tile X
entity.Character.TileY=Tile Y
entity.Character.TradeMode=Trade Mode
entity.Character.WarGuild=War Guild
entity.Character.Weapon=Weapon
entity.Chat.Channel=Channel
entity.Chat.Message=Message
entity.Equip.Attack=Attack
entity.Equip.Defence=Defence
entity.Equip.LoadFromStrSlot=Load From Str Slot
entity.Equip.OnManSlot=On Man Slot
entity.Equip.Range=Range
entity.Equip.Tattoo0=Tattoo0
entity.Equip.Tattoo1=Tattoo1
entity.Equip.Tattoo2=Tattoo2
entity.exp=exp
entity.gold=gold
entity.hp=hp
entity.Item.AfterUse=After Use
entity.Item.Blacksmith=Blacksmith
entity.Item.CanBeCreated=Can Be Created
entity.Item.CantBeLost=Can't be lost
entity.Item.CreateCount0=Create Count0
entity.Item.CreateCount1=Create Count1
entity.Item.CreateCount2=Create Count2
entity.Item.CreateCount3=Create Count3
entity.Item.CreateReq0=Create Req0
entity.Item.CreateReq1=Create Req1
entity.Item.CreateReq2=Create Req2
entity.Item.CreateReq3=Create Req3
entity.Item.DeleteKey=Disposable key
entity.Item.DropChance=Drop Chance
entity.Item.EManual=EManual
entity.Item.EName=EName
entity.Item.Gold=Gold
entity.Item.GuardWeapon=Guard Weapon
entity.Item.HalfMana=Half Mana
entity.Item.Id=Id
entity.Item.Image=Image
entity.Item.Instrument=Instrument
entity.Item.IStat.Agility=Agility
entity.Item.IStat.AirMagic=Air magic
entity.Item.IStat.Alchemy=Alchemy
entity.Item.IStat.Axe=Axe
entity.Item.IStat.Blacksmith=Blacksmith
entity.Item.IStat.Bow=Bow
entity.Item.IStat.Dagger=Dagger
entity.Item.IStat.Endurance=Endurance
entity.Item.IStat.Fishing=Fishing
entity.Item.IStat.Hammer=Hammer
entity.Item.IStat.Healing=Healing
entity.Item.IStat.Hunting=Hunter
entity.Item.IStat.Intellect=Intellect
entity.Item.IStat.Luck=Luck
entity.Item.IStat.Magic=Magic
entity.Item.IStat.MagicResist=Magic resist
entity.Item.IStat.Miner=Miner
entity.Item.IStat.Mystic=Mystic
entity.Item.IStat.Pickpocket=Pickpocket
entity.Item.IStat.Runes=Rune magic
entity.Item.IStat.Shield=Shield
entity.Item.IStat.Spear=Spear
entity.Item.IStat.Strength=Strength
entity.Item.IStat.Sword=Sword
entity.Item.IStat.Wisdom=Wisdom
entity.Item.LevelLock=Level Lock
entity.Item.MagicGem=Magic Gem
entity.Item.MagicWeapon=Magic Weapon
entity.Item.OnMan=On Man
entity.Item.PAt=PAt
entity.Item.PDf=PDf
entity.Item.PHp=PHp
entity.Item.PMn=PMn
entity.Item.ProfLock=Prof Lock
entity.Item.Range=Range
entity.Item.RealCost=Real Cost
entity.Item.RepairDown=Repair Down
entity.Item.RepairUp=Repair Up
entity.Item.RManual=RManual
entity.Item.RName=RName
entity.Item.SkillType=Skill Type
entity.Item.TrainWeapon=Train Weapon
entity.Item.TwoHanded=Two Handed
entity.Item.Type=Type
entity.Item.Unique=Unique
entity.Item.Use=Use
entity.Item.UseOnMap=Use On Map
entity.Item.UseStat.Agility=Agility
entity.Item.UseStat.Endurance=Endurance
entity.Item.UseStat.Intellect=Intellect
entity.Item.UseStat.Luck=Luck
entity.Item.UseStat.Mystic=Mystic
entity.Item.UseStat.Strength=Strength
entity.Item.UseStat.Wisdom=Wisdom
entity.Item.Weight=Weight
entity.Item.WhichCreateItem=Which Create Item
entity.ItemInstance.ArtOwner=Art Owner
entity.ItemInstance.BeginTime=Begin Time
entity.ItemInstance.Count=Count
entity.ItemInstance.CountMax=Count Max
entity.ItemInstance.CrafterId=Crafter Id
entity.ItemInstance.Durability=Durability
entity.ItemInstance.DurabilityMax=Durability Max
entity.ItemInstance.GameId=Game Id
entity.ItemInstance.HoursToUse=Hours To Use
entity.ItemInstance.Rarity=Rarity
entity.ItemInstance.Slot=Slot
entity.ItemInstance.Sockets=Sockets
entity.ItemInstance.StdIdx=Std Idx
entity.ItemInstance.TattooExpireUnix=Tattoo Expire Unix
entity.ItemInstance.TimeToEnd=Time To End
entity.ItemInstance.TimeToReturn=Time To Return
entity.ItemInstance.UpgradeCount=Upgrade
entity.ItemInstance.UsedSockets=Used sockets
entity.ItemStr.End=End
entity.ItemStr.Frame=Frame
entity.level=level
entity.mana=mana
entity.Map.AllowBattle=Battle allowed
entity.Map.Height=Height
entity.Map.Id=Map ID
entity.Map.NameEn=Name EN
entity.Map.NameRu=Name RU
entity.Map.Width=Width
entity.max_hp=max hp
entity.max_mana=max mana
entity.Move.Direction=Direction
entity.Move.Phase=Phase
entity.opt_camera=opt camera
entity.opt_grid=opt grid
entity.opt_grid_color=opt grid color
entity.opt_grid_thickness=opt grid thickness
entity.opt_item_large_sprites=opt item large sprites
entity.opt_movement=opt movement
entity.opt_reconnect_attempts=opt reconnect attempts
entity.opt_ui_graphic_smooth=opt ui graphic smooth
entity.opt_disable_ui_graphics=opt disable ui graphics
entity.opt_item_graphic_smooth=opt item graphic smooth
entity.opt_item_sanitize_fringe=opt item sanitize fringe
entity.opt_item_sprite_fit=opt item sprite fit
entity.opt_item_green_spill=opt item green spill
entity.item_green_spill_strength=item green spill strength
entity.PlayerStats.AddStat00=Add Stat00
entity.PlayerStats.AddStat01=Add Stat01
entity.PlayerStats.AddStat02=Add Stat02
entity.PlayerStats.AddStat03=Add Stat03
entity.PlayerStats.AddStat04=Add Stat04
entity.PlayerStats.AddStat05=Add Stat05
entity.PlayerStats.AddStat06=Add Stat06
entity.PlayerStats.AddStat07=Add Stat07
entity.PlayerStats.AddStat08=Add Stat08
entity.PlayerStats.AddStat09=Add Stat09
entity.PlayerStats.AddStat10=Add Stat10
entity.PlayerStats.AddStat11=Add Stat11
entity.PlayerStats.AddStat12=Add Stat12
entity.PlayerStats.AddStat13=Add Stat13
entity.PlayerStats.AddStat14=Add Stat14
entity.PlayerStats.AddStat15=Add Stat15
entity.PlayerStats.AddStat16=Add Stat16
entity.PlayerStats.AddStat17=Add Stat17
entity.PlayerStats.AddStat18=Add Stat18
entity.PlayerStats.AddStat19=Add Stat19
entity.PlayerStats.AddStat20=Add Stat20
entity.PlayerStats.AddStat21=Add Stat21
entity.PlayerStats.AddStat22=Add Stat22
entity.PlayerStats.AddStat23=Add Stat23
entity.PlayerStats.AddStat24=Add Stat24
entity.PlayerStats.Agility=Agility
entity.PlayerStats.Alchemist=Alchemist
entity.PlayerStats.Axe=Axe
entity.PlayerStats.Blacksmith=Blacksmith
entity.PlayerStats.Bow=Bow
entity.PlayerStats.Dagger=Dagger
entity.PlayerStats.Direction=Direction
entity.PlayerStats.Doctor=Doctor
entity.PlayerStats.Endurance=Endurance
entity.PlayerStats.Exp=Exp
entity.PlayerStats.Gold=Gold
entity.PlayerStats.Credits=Credits
entity.PlayerStats.AllWeight=Weight
entity.PlayerStats.MaxWeight=Max weight
entity.PlayerStats.Pk=PK status
entity.PlayerStats.ExpTxt=Experience
entity.basepoints=Stat points
entity.skillspoints=Skill points
entity.credits_moneys=Credits
entity.exptxt=Experience
entity.allweight=Weight
entity.maxweight=Max weight
entity.pk.status.neutral=Neutral
entity.pk.status.dangerous=Dangerous
entity.pk.status.criminal=Criminal
entity.pk.status.murderer=Murderer
entity.pk.status.ripper=Ripper
entity.value.guild.none=none
entity.PlayerStats.Guild=Guild
entity.PlayerStats.Hp=Hp
entity.PlayerStats.Intellect=Intellect
entity.PlayerStats.Level=Level
entity.PlayerStats.Luck=Luck
entity.PlayerStats.Mana=Mana
entity.PlayerStats.MapId=Map Id
entity.PlayerStats.MaxHp=Max HP
entity.PlayerStats.MaxMana=Max Mana
entity.PlayerStats.Mystic=Mystic
entity.PlayerStats.Pickpocket=Pickpocket
entity.PlayerStats.Profession=Profession
entity.PlayerStats.Race=Race
entity.ViewedPlayer.Guild=Guild
entity.ViewedPlayer.Hp=HP
entity.ViewedPlayer.Level=Level
entity.ViewedPlayer.MaxHp=Max HP
entity.ViewedPlayer.Name=Name
entity.ViewedPlayer.PkStatus=PK
entity.ViewedPlayer.Profession=Profession
entity.ViewedPlayer.Sex=Sex
entity.PlayerStats.Sex=Sex
entity.PlayerStats.Shield=Shield
entity.PlayerStats.SkillPoints=Skill Points
entity.PlayerStats.Spear=Spear
entity.PlayerStats.Stamina=Stamina
entity.PlayerStats.StaminaBottleTime=Stamina Bottle Time
entity.PlayerStats.StatPoints=Stat Points
entity.PlayerStats.StPoint00=St Point00
entity.PlayerStats.StPoint01=St Point01
entity.PlayerStats.StPoint02=St Point02
entity.PlayerStats.StPoint03=St Point03
entity.PlayerStats.StPoint04=St Point04
entity.PlayerStats.StPoint05=St Point05
entity.PlayerStats.StPoint06=St Point06
entity.PlayerStats.StPoint07=St Point07
entity.PlayerStats.StPoint08=St Point08
entity.PlayerStats.StPoint09=St Point09
entity.PlayerStats.StPoint10=St Point10
entity.PlayerStats.StPoint11=St Point11
entity.PlayerStats.StPoint12=St Point12
entity.PlayerStats.StPoint13=St Point13
entity.PlayerStats.StPoint14=St Point14
entity.PlayerStats.StPoint15=St Point15
entity.PlayerStats.StPoint16=St Point16
entity.PlayerStats.StPoint17=St Point17
entity.PlayerStats.Strength=Strength
entity.PlayerStats.Sword=Sword
entity.PlayerStats.TileX=Tile X
entity.PlayerStats.TileY=Tile Y
entity.PlayerStats.Wisdom=Wisdom
entity.profession.alchemist=Alchemist
entity.profession.archer=Archer
entity.profession.blacksmith=Blacksmith
entity.profession.mage=Mage
entity.profession.warrior=Warrior
entity.ServerEvent.Body=Body
entity.ServerEvent.Code=Code
entity.Spell.Id=Id
entity.stamina=stamina
entity.Vr.EventsBlob=Events Blob
entity.Vr.EventsLength=Events Length
entity.Vr.MapEntitiesBlob=Map Entities Blob
entity.Vr.MapLength=Map Length
entity.Wire.Crlf=Crlf
entity.Wire.ErrCode=Err Code
entity.Wire.RawPayload=Raw Payload

title.error=Error
title.ok=OK
title.characters=Characters
title.enter_game=Enter game
title.logout=Logout
title.language=Language:
title.lang.ru=Русский
title.lang.en=English
title.account_label=Account:
title.password_label=Password:
title.play=Play
title.ui_editor=UI editor
title.command_editor=Command editor
title.particle_editor=Particle editor
title.loading=...
title.no_characters=No characters on this account

game.setting.reconnect_attempts=Reconnect attempts on disconnect: %d (click)
game.setting.reconnect_attempts.off=Reconnect on disconnect: OFF  (click)
game.setting.ui_graphic_smooth.on=UI graphic smooth: ON  (click)
game.setting.ui_graphic_smooth.off=UI graphic smooth: OFF  (click)
game.setting.disable_ui_graphics.on=Disable UI graphics: ON  (click)
game.setting.disable_ui_graphics.off=Disable UI graphics: OFF  (click)
game.setting.item_graphic_smooth.on=Item graphic smooth: ON  (click)
game.setting.item_graphic_smooth.off=Item graphic smooth: OFF  (click)
game.setting.item_sanitize_fringe.on=Semi-transparent fringe: ON  (click)
game.setting.item_sanitize_fringe.off=Semi-transparent fringe: OFF  (click)
game.setting.item_sprite_fit.on=Item sprite fit to content: ON  (click)
game.setting.item_sprite_fit.off=Item sprite fit to content: OFF  (click)
game.setting.item_green_spill.off=Green fringe: OFF  (click)
game.setting.item_green_spill.transparent=Green fringe: transparent  (click)
game.setting.item_green_spill.despill=Green fringe: from item  (click)
game.setting.item_green_spill_strength.label=Fringe strength (0-100):

game.msg.cannot_do_action=You cannot do that
game.msg.exit_error=Portal error
game.msg.exit_too_far=Too far away
game.msg.exit_locked=Portal is locked
game.msg.exit_kill_all=Kill all monsters first
game.msg.target_error=Cannot select target
game.msg.view_player_failed=Cannot load player data
game.msg.hp_lost=You lost 
game.msg.hp_lost_suffix= HP
game.msg.connection_lost=Connection to the server was lost.
game.msg.reconnecting=Reconnecting to the server... (%d/%d)
game.msg.reconnect_settled=Connection restored (%d/%d).
game.msg.map_load_failed=Failed to load map: %d
game.msg.quit_request_failed=Failed to request logout (QR)
game.msg.view_bag_failed=Failed to fetch bag contents
game.msg.vg_err0=Cannot view items here
game.msg.vg_err1=Too far away
game.msg.vg_err2=Locked
game.msg.vg_err3=Kill all monsters first
game.msg.vg_failed=Failed to view items (VG)
game.msg.corpse=You see a corpse
game.msg.guild_depot_stub=Guild depot is in development and will be available later

game.spell.error.1=Can't cast spell - too far away
game.spell.error.2=Can't cast spell - not enought mana
game.spell.error.3=Can't cast spell - not enought space in bag
game.spell.error.4=Can't cast spell - no target
game.spell.error.6=Can't cast spell - you do not know this spell
game.spell.error.8=Can't cast spell - your under 'No Magic' spell
game.spell.error.9=Can't cast spell - Attacking spells are not allowed
game.spell.error.10=You can't attack and cast spells at the same time
game.spell.error.11=You can't cast spells while moving
game.spell.error.12=You can't enchant this Magic Gem
game.spell.error.13=Magic Gem must be in a magic circle
game.spell.error.14=You do not have enought experience to write runes
game.spell.error.15=Spell failed
game.spell.error.16=Can't cast this spell during a fight!
game.spell.error.19=You have reached the limit of similar runes

game.chat.private_no_recipient=No recipient selected. Press Enter twice to send to general chat.
game.chat.confirm_guild_send=Send to guild chat? Press Enter twice.
game.chat.confirm_team_send=Send to team chat? Press Enter twice.
game.chat.confirm_private_send=Send a private message? Press Enter twice.
game.chat.reply_to=Reply (%s)
game.chat.reply=Reply
game.chat.reply_placeholder=Reply (*nick*)
game.chat.ctx.copy=Copy
game.chat.ctx.select_all=Select all
game.chat.tab.all=all
game.chat.tab.global=global
game.chat.tab.guild=guild
game.chat.tab.team=team
game.chat.tab.private=private
game.chat.tab.battle=battle

ui.editor.zones.field.system_message_duration=Duration (sec)
ui.editor.zones.field.system_message_max_lines=Max messages
ui.editor.zones.field.system_message_hide_empty=Hide when empty
ui.editor.zones.field.chat_allow_resize=Allow resize (top edge)
ui.editor.zones.field.chat_stretch_composer=Stretch input area
ui.editor.zones.field.chat_ctrl_enter=Send with Ctrl+Enter
ui.editor.zones.field.player_stats_row_gap=Row gap
ui.editor.zones.field.player_stats_section_gap=Attributes/skills gap
ui.editor.zones.field.player_stats_name_value_gap=Name–value gap
ui.editor.zones.field.player_stats_name_bar_gap=Name–bar gap
ui.editor.zones.field.player_stats_bar_value_gap=Bar–value gap
ui.editor.zones.field.player_stats_bar_height=Bar height
ui.editor.zones.field.player_stats_skill_value_color=Skill value color
ui.editor.zones.field.player_stats_pending_color=Pending points color
ui.editor.zones.field.entity_value_layout=Display mode
ui.editor.zones.field.entity_value_layout.one_line=One line
ui.editor.zones.field.entity_value_layout.two_lines=Two lines
ui.editor.zones.field.entity_value_layout.columns=Columns
ui.editor.zones.field.entity_value_separator=Separator
ui.editor.zones.field.entity_value_name_col_width=Name column width
ui.editor.zones.field.entity_value_value_col_width=Value column width
ui.editor.zones.field.entity_value_name_font=Name font
ui.editor.zones.field.entity_value_sep_font=Separator font
ui.editor.zones.field.entity_value_value_font=Value font
ui.editor.zones.field.entity_value_name_color=Name color
ui.editor.zones.field.entity_value_sep_color=Separator color
ui.editor.zones.field.entity_value_value_color=Value color
ui.editor.zones.kind.entity_value=Entity value
entity.value.race.0=Elf
entity.value.race.1=Human
entity.value.race.2=Gnome
entity.value.race.3=Troll
entity.value.race.4=Female
entity.value.race.5=Undead
entity.value.sex.0=Male
entity.value.sex.1=Female
entity.value.sex.2=Undead
entity.value.profession.0=Warrior
entity.value.profession.1=Mage
entity.value.profession.2=Archer
entity.value.profession.3=Blacksmith
entity.value.profession.4=Alchemist
game.player_stats.strength=Strength
game.player_stats.endurance=Endurance
game.player_stats.wisdom=Wisdom
game.player_stats.luck=Luck
game.player_stats.mana=Mana
game.player_stats.agility=Agility
game.player_stats.intellect=Intellect
game.player_stats.sword=Sword
game.player_stats.spear=Spear
game.player_stats.axe=Axe
game.player_stats.bow=Bow
game.player_stats.hammer=Hammer
game.player_stats.shield=Shield
game.player_stats.blacksmith=Blacksmith
game.player_stats.pickpocket=Pickpocket
game.player_stats.healing=Healing
game.player_stats.mining=Mining
game.player_stats.magic_resist=Magic resist
game.player_stats.magic=Magic
game.player_stats.rune_magic=Rune magic
game.player_stats.fishing=Fishing
ui.editor.zones.kind.chat_all=Chat (all channels)
ui.editor.zones.kind.system_messages=System messages

particle.editor.toolbar.help=Help
particle.editor.preview.caster=Player
particle.editor.preview.target=Target
particle.editor.preview.race.0=Elf
particle.editor.preview.race.1=Human
particle.editor.preview.race.2=Gnome
particle.editor.preview.race.3=Troll
particle.editor.preview.race.4=Female
particle.editor.preview.race.5=Undead
particle.editor.preview.pose.stand=Standing
particle.editor.preview.pose.sit=Sitting
particle.editor.group.add=+
particle.editor.group.remove=−
particle.editor.panel.preset=Preset
particle.editor.section.preset=Global
particle.editor.section.groups=Groups
particle.editor.section.group=Group:
particle.editor.help.title=Preset reference
particle.editor.help.close=Close
particle.editor.field.atlas_tile=tile
particle.editor.field.burst_mode=burst mode
particle.editor.field.emission_rate=emission/s
particle.editor.field.max_particles=max particles
particle.editor.field.duration=duration
particle.editor.field.fade_in=fade in
particle.editor.field.hold_after=hold after
particle.editor.field.tail_fade=tail fade
particle.editor.field.far_fade_start=far fade start
particle.editor.field.far_fade_end=far fade end
particle.editor.field.outer_hold=outer hold
particle.editor.field.fade_retreat=fade retreat
particle.editor.field.warm_threshold=warm threshold
particle.editor.field.motion_trail_steps=trail steps
particle.editor.field.motion_trail_step_sec=trail step sec
particle.editor.field.combat_from=from
particle.editor.field.combat_to=to
particle.editor.combat_from.figure_center=Figure center
particle.editor.combat_from.caster_cell=Caster cell
particle.editor.combat_to.none=No target
particle.editor.combat_to.facing=Facing direction
particle.editor.combat_to.target_figure_center=Target center
particle.editor.combat_to.target_cell=Target cell
particle.editor.hint.combat_from=FX origin: caster sprite center or caster cell center.
particle.editor.hint.combat_to=FX target anchor: target cell/center, facing direction, or none (area cloud).
particle.editor.field.cell_px=cell px
particle.editor.field.atlas_path=atlas path
particle.editor.field.blend=blend
particle.editor.burst_mode.burst=burst
particle.editor.burst_mode.continuous=continuous
particle.editor.field.archived=archived
particle.editor.field.group_id=name
particle.editor.hint.archived=Archived presets stay in the editor list but are skipped when the game picks an active file by visualization name prefix (alphabetical first match).
particle.editor.field.emit=emit
particle.editor.field.stations=stations
particle.editor.field.count=count
particle.editor.field.grow_sec=grow sec
particle.editor.field.grow_min=grow min
particle.editor.field.grow_range=grow range
particle.editor.field.fade_out=fade out
particle.editor.field.fade_range=fade range
particle.editor.field.start_delay=start delay
particle.editor.field.size_birth=size birth
particle.editor.field.birth_range=birth range
particle.editor.field.size_peak=size peak
particle.editor.field.peak_range=peak range
particle.editor.field.color=color
particle.editor.field.warm_color=warm color
particle.editor.field.angle_jitter=angle jitter
particle.editor.field.radius_jitter=radius jitter
particle.editor.field.ray_count=ray count
particle.editor.field.base_angle=base angle
particle.editor.field.angle_step=angle step
particle.editor.field.radius_start=radius start
particle.editor.field.radius_step=radius step
particle.editor.field.peak_start=peak start
particle.editor.field.peak_step=peak step
particle.editor.field.warm_rays=warm rays
particle.editor.field.radius_min=radius min
particle.editor.field.radius_max=radius max
particle.editor.field.angle_min=angle min
particle.editor.field.angle_max=angle max
particle.editor.field.warm_chance=warm chance
particle.editor.hint.atlas_tile=Atlas sprite cell. Click the grid to set col/row.
particle.editor.hint.burst_mode=burst — one-shot flash (spells): preview loops on duration. continuous — steady emitter (mob aura): spawn by emission/s up to max particles.
particle.editor.hint.emission_rate=Spawn rate in continuous mode (particles per second). Ignored in burst mode.
particle.editor.hint.max_particles=Cap on live particles in continuous mode. Ignored in burst mode.
particle.editor.hint.burst_duration=Burst lifetime in seconds (burst mode): drawing stops afterward, preview restarts. Does not stop the emitter in continuous mode.
particle.editor.hint.fade_in=Per-particle fade-in time (alpha 0→1) after start delay.
particle.editor.hint.hold_after=Hold at full brightness after grow. Mob auras usually 0 (fly outward and fade immediately).
particle.editor.hint.tail_fade=Extra fade for the whole burst during the last N seconds of duration (burst only). Usually 0 for continuous.
particle.editor.hint.far_fade_start=Flying particles: fade begins beyond this distance from center (px).
particle.editor.hint.far_fade_end=Flying particles: nearly fully faded at this distance.
particle.editor.hint.outer_hold=Brightness multiplier at grow peak (before per-particle fade). <1 = dimmer cloud. Mob auras often 1.
particle.editor.hint.fade_retreat=On fade-out, particles shrink toward center: expand × (1 − fadeT × mul). Mob auras usually 0 (outward only).
particle.editor.hint.warm_threshold=While expand is below this, warm particles get extra yellow tint.
particle.editor.hint.motion_trail_steps=Number of motion-trail ghosts behind a flying projectile (0 = off). Usually 4 for fireball/iceball.
particle.editor.hint.motion_trail_step_sec=Time between trail ghosts in seconds (typically 0.048).
particle.editor.hint.cell_px=Atlas cell size in pixels (usually 32). Sprite scale is derived from this.
particle.editor.hint.atlas_path=Path to atlas PNG relative to game root.
particle.editor.hint.blend=SFML blend: add = glow on dark bg; alpha = normal transparency.
particle.editor.hint.group_enabled=Enable or disable this group in preview and saved file.
particle.editor.hint.group_id=Group name stored as id= in the preset file. Must be unique among groups.
particle.editor.hint.emit=Spawn mode: random | ray_stations | core_glow (center flash, no flight).
particle.editor.hint.stations=Stations per ray (ray_stations): points from center outward.
particle.editor.hint.count=Particle count for random and core_glow.
particle.editor.hint.grow_sec=Base time to expand from center to max radius / peak size.
particle.editor.hint.grow_min=Lower bound of random grow when grow range > 0.
particle.editor.hint.grow_range=Random grow spread: grow = min + random(0…range).
particle.editor.hint.fade_out=Per-particle fade duration after grow + hold.
particle.editor.hint.fade_range=Random add-on to fade out per particle.
particle.editor.hint.start_delay=Delay before particle life starts (fade-in and grow begin later).
particle.editor.hint.size_birth=Sprite scale at birth (fraction of cell px).
particle.editor.hint.birth_range=Random add-on to size at birth.
particle.editor.hint.size_peak=Sprite scale at full expand.
particle.editor.hint.peak_range=Random add-on to size at peak (random/core).
particle.editor.hint.color=Base RGB for particles.
particle.editor.hint.warm_color=RGB for warm particles (warm rays or warm chance).
particle.editor.hint.angle_jitter=Random direction offset ± degrees.
particle.editor.hint.radius_jitter=Random radius boost: radius × (0.88…0.88+jitter).
particle.editor.hint.ray_count=Number of rays from center (ray_stations).
particle.editor.hint.base_angle=First ray angle in degrees.
particle.editor.hint.angle_step=Angle step between rays (cross: 45° + 90°×n).
particle.editor.hint.radius_start=Radius of first station on a ray (px).
particle.editor.hint.radius_step=Radius increment per station index.
particle.editor.hint.peak_start=Peak size for first station on a ray.
particle.editor.hint.peak_step=Peak size increment per station index.
particle.editor.hint.warm_rays=Comma-separated warm ray indices (0-based), e.g. 1,2
particle.editor.hint.radius_min=Min random flight radius (random).
particle.editor.hint.radius_max=Max random flight radius (random).
particle.editor.hint.angle_min=Min random direction (degrees).
particle.editor.hint.angle_max=Max random direction (360 = full circle).
particle.editor.hint.warm_chance=Probability 0…1 that a random particle uses warm color.
particle.editor.status.drag_hint=Drag caster or target in preview (LMB). Flight time matches in-game.
particle.editor.status.flight_metrics=Distance: %d cells (%.0f px), flight %.2fs — same as in game
particle.editor.status.save_as_duplicate=Name already exists
particle.editor.help.body=GLOBAL (preset)\ntile — atlas cell (click grid).\nburst mode — burst (one-shot) or continuous (steady emitter).\nemission/s — spawn rate in continuous.\nmax particles — live particle cap in continuous.\nduration — burst length (sec.); continuous emitter keeps running.\nfade in / hold after / tail fade — particle phases and (for burst) whole-effect fade.\nfar fade start/end — dim distant particles.\nouter hold / fade retreat / warm threshold — cloud shape and tint.\ntrail steps / step sec — ghosts behind flying projectiles (fireball).\nfrom / to — combat FX anchor in preview and in game.\ncell px / atlas path / blend — resource and add/alpha.\narchived — skipped when the game picks active file by name prefix.\n\nSPELL vs MOB AURA\nburst + duration/tail/hold/retreat — short flash (spell_cast).\ncontinuous + emission/max + hold=0 + retreat=0 — living fire (mob_11…13).\nmob_* name — preview FX on target; combat presets fly from/to anchors.\n\nGROUPS\nCheckbox — on/off. Click name to edit group.\nemit — random | ray_stations | core_glow.\nrandom: count, radius min/max, angle min/max, warm chance.\nray_stations: stations, ray count, angles, radius start/step, peak start/step, warm rays.\ncore_glow: count, size/color at center.\nShared: grow (+min/range), fade out (+range), start delay, size birth/peak (+range), color, warm color, jitter.\n\nHints: hover field labels. Save → spell_cast needs client restart.

# =========================
# Debug overlays (client)
# =========================
debug.camera_diag.steps=Steps: %d
debug.camera_diag.target=aim 50+
